Fallout New Vegas Charisma



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Does Charisma have no effect beyond raising skills and as a pre-req for Perks? --Cruentuz 18:27, 21 January 2009 (UTC)

Fans of the Fallout New Vegas game will be please to know that there is a Bobblehead mod available for download. Bobbleheads add another dynamic to the game, which is particularly useful if you play the game in Hardcore mode. Download the mod via the link above. Below are their locations.

There's a few speech options that will say [Charisma] like when there's the alley with all the bombs.. but I had the option with 4 charisma. Charisma is definitely the WORST stat in the game. - Ashran111 19:55, 24 January 2009 (UTC)
NewFallout

Is Charisma the worse Primary Statistic?

In Fall Out 3, which was just Oblivion with guns, yes, the Charisma stat is nearly worthless since you rarely have any opportunity to persuade or lie to anyone. Most areas were simply a matter of shooting mutants until you completed the quest. In Fallout 3 there aren't even half as many speech checks as there are in Fallout: New Vegas, which is much more of an actual RPG than Fallout Oblivion was. Anyway, it all depends on how you play the game. I think people who forego the Charisma stat and all of it's benefits are likely the same ones shooting everyone they meet, but to each their own.

The article says: 'Charisma increases the disposition of all NPCs, which makes speech checks easier.' But apparently only affects Barter and Speech.

Charisma controlls the secret value called ' companion nerve,' which determines bonus damage and bonus DT of your NPCs. At 10 charisma, your buddies deal 1.5 times the damage they normally would, and have 1.5 times the DT. It's not worth the investment, and if you want to buff your CHA at any time, use mentats and booze. For Fallout: New Vegas on the Xbox 360, a GameFAQs message board topic titled 'Has anyone ever tried a charisma build?'

Also says 'NPC disposition towards player, Barter, Speech'. Is 'NPC disposition towards player' diferent than barter & speech? What is the difference?

How charisma affects the speech checks? Because, if it only grows up barter and speech, it can do that on level up. I think there will be a more detailed explication about this (aparently worst) ability.

There is no evidence of any kind of 'disposition' stat for NPC's that this article suggests. It seems NPC's only respond differently to events/flags, and certain stats add new but optional dialogue options. --70.142.41.253 18:05, 11 June 2009 (UTC)
Fallout new vegas charisma build youtube

Except for the fact that if you take two characters with maxed out speech the one with the higher charisma will have easier speech challenges. Each point of charisma adds around 6-10% to the check independent of any skill increase.--LordVukodlak 10:07, 18 June 2009 (UTC)

  • I wouldn't consider any of the S.P.E.C.I.A.L. stats to be worse than the other across all circumstances. Rather, each statistic's value is relevant to the type of character you try to play as. If you try to play mainly as a Diplomatic character Charisma would be rated higher that most of the other stats, unless you prefer having to take chems or change your clothes before every conversation. To some this may be trivial, but I feel as if it breaks the experience in a certain way.
--Master Glink 04:49, 25 July 2009 (UTC)

Well that´s a valid point but speech checks are fairly uncommon throughout the game, and their usefulness often somewhat debatable IMO. It would be nice with a proper formula for charisma if anyone has it.85.225.38.147 08:49, 1 August 2009 (UTC)

how much does charisma boost companion's stats in New Vegas?

Fallout

how much does charisma boost companion's stats in New Vegas? Namad 18:10, October 22, 2010 (UTC)

Companion Nerve

What is companion nerve?Tehuberleetmaster 23:25, October 26, 2010 (UTC)


-- it appears companion nerve increases the DT and damage output of your companions.


as far as the above note saying speech challenges are easier with higher charisma, unless im misunderstanding what hes saying, thats just wrong. you can make two level 1 characters, one with 1 charisma and one with 10, the first speech challenge requires 30 speech regardless.

beyond the skill points associated with charisma, its very difficult to tell if its doing anything at all.

Please remove/edit advice for NV

With strength being much more important, and overall the demand for special points higher, this stat alone doesn't impact speech check chances. Using naughty nightwear, comprehension, the books, and a mag, you will have like 45 base speech check, needing only 25 more for the vast VAST majority of speech challenges. Even 5 more will slide you by 75% of them.

No one has posted anything solid about companion nerve, and since they are half used as packmules that when running into combat die too fast anyways, it's debatable how important this stat is.

As far as dump stats go, I would still put cha high on the list.

Well, I tested this and Charisma stat have an impact in the so called 'companion nerve'. I make three playthroughs in hardcore mode and gameplay setted to 'hard'. In the first I used a Charisma 2, the second a Charisma 5 (started with 4 and buyed a implant) and the third a Charisma 7, upgraded to 8. The diference in their survivability and damage done to enemies is very noticible, specially if your charisma is too low. With a 2 charisma Boones died very easy against three explorer legionaries armed with machetes; with charisma 5 he take care of them, albeit taking some damage (his health was in the middle after killing them); with a Charisma 8 he's a beast, usually taking two shots at max to kill, Fiends, explorers and Legionaires equipped with medium armor and being able to resist a punch of a regular deathclaw and fighting back (he was equiped with Knock-Knock at the time, he crippled the Deathclaw leg)! I don't have a number that say 'this is how much your companions will fight/survive best', but the increase in the stats with a higher charisma is very noticeable. Brfritos 16:45, December 2, 2010 (UTC)
Don't forget that on higher difficulties it seems that your companions become more powerful and hardy at the same rate as your foes do, so on Very Hard difficulty a character with 10 Charisma will have companions with armor and damage output at 300%. Meanwhile the player will be doing half damage to everything and taking twice as much damage from everything. So while you are essentially gimped, your companions start out on even footing with your enemies, and Charisma would be the factor that tilts the odds in their--and by extension your--favor. Simply put, if you plan on traveling with company, I would say Charisma is hardly a dump stat and may even be quite beneficial in a more difficult playthrough, especially for purely diplomatic characters. Micharus 21:11, May 17, 2011 (UTC)

Sexual Gestures

Hey, remember how in Fallout 2, if a female Chosen One had high Charisma, characters would make remarks about the size of her breasts?

That's something I really miss from Fallout 2... SPECIAL stats barely meant anything in Fallout 3, especially in dialogue...

Do they correct that in Fallout: New Vegas? Do SPECIAL Stats mean more, especially in dialogue?

And I'm not perverted. I'm just a girl who's proud of her rack.

--Cyberweasel89 22:21, December 25, 2010 (UTC)

10 Charisma, 1 Charisma

I added the two quotes Doc Mitchell gives you for having 10 or 1 Charisma in the notes section--CptMuddles 16:41, January 3, 2011 (UTC)

Funny Picture

I'm wondering if anyone else has seen the picture of the Charisma Vault Boy and under him it says 'F**k You' on it,I've been looking everywhere for it,can someone help me find it?

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Charisma

Fallout New Vegas Charisma Perks

Charisma (GURPS) is one of Fallout GURPS advantages. See: Fallout GURPS.

Overview

This is the natural ability to impress and lead others. Anyone canacquire a semblance of charisma by good looks, good manners andintelligence - but real charisma works independently of these things,and you either have it or you don't. It affects any reaction roll madeby any intelligent creature. Cost: 5 points for each +1 reaction bonus

Fallout New Vegas Charisma— Steve Jackson Games GURPS sources

In Fallout

Fallout New Vegas Charisma 0

With the abandonment of GURPS, Charisma (GURPS) was recycled into Charisma.

Fallout New Vegas Charisma Checks

Acrobatics ·Acting ·Administration ·Area Knowledge ·Armory ·Bard ·Brawling ·Carousing ·Chemistry ·Climbing ·Computer Operations ·Demolition ·Detect Lies ·Diagnosis ·Electronics ·Electronics Operation ·Fast Drawing ·First Aid ·Forgery ·Gambling ·Hand Weapon: Axe/Mace ·Hand Weapon: Axe/Mace 2 ·Hand Weapon: Knife ·Hand Weapon: Knife Throwing ·Hand Weapon: Spear ·Hand Weapon: Spear Throwing ·Holdout ·Influence Skills: Diplomacy ·Influence Skills: Fast-Talk ·Influence Skills: Intimidation ·Influence Skills: Savoir-Faire ·Influence Skills: Sex Appeal ·Jumping ·Karate ·Leadership ·Lockpicking ·Mechanic ·Merchant ·Missile Weapon: Beam Weapons ·Missile Weapon: Gunner ·Missile Weapon: Guns ·Naturalist ·Physician ·Pickpocket ·Poisons ·Prospector ·Research ·Running ·Sleight of Hand ·Speed-Load ·Stealth ·Survival ·Tactics ·Throwing ·Tracking ·Traps
AdvantagesAcute Hearing ·Acute Taste/Smell ·Acute Vision ·Alertness ·Ambidexterity ·Charisma ·Combat Reflexes ·Common Sense ·Danger Sense ·Eideric Memory ·Empathy ·Handsome ·High Pain Threshold ·Intuition ·Literacy ·Lucky ·Night Vision ·Peripheral Vision ·Rapid Healing ·Strong Will ·Toughness ·Voice
DisadvantagesBad Breath ·Bad Temper ·Berserker ·Bloodlust ·Code of Honor ·Colorblindness ·Combat Paralysis ·Compulsive Lying ·Delusions ·Dulled Nose ·Gullibility ·Hard of Hearing ·Honesty ·Lecherousness ·Low Pain Threshold ·Nose Picking ·One Eye ·Overweight ·Pacifism ·Phobias ·Sense of Duty ·Skinny ·Stuttering ·Truthfulness ·Ugly ·Unluckiness ·Weak Will

Fallout 2 Charisma

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